feat: initial release of muyue - AI-powered dev environment assistant
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Complete implementation of muyue v0.1.0, a single-binary Go tool that
transforms the development environment with AI-powered orchestration.

Core features:
- TUI with 5 tabs (Dashboard/Chat/Workflow/Agents/Config) using Charm stack
- AI chat via MiniMax M2.7 with async message handling
- Structured Plan→Execute workflow engine (gather→plan→review→execute)
- System scanner detecting 14 tools + 8 runtimes across Linux/macOS/Windows
- Auto-installer for Crush, Claude Code, BMAD, Starship, runtimes
- Background update daemon with hourly checks
- LSP auto-config for 16 language servers
- MCP auto-config for 12 servers (deployed to Crush + Claude Code)
- Skills system with 5 built-ins + AI-powered generation
- Crush/Claude Code proxy for unified control
- HTML preview server for visual outputs
- First-time setup wizard with interactive profiling
- Cross-platform: Linux (primary), macOS, Windows, WSL

CI/CD:
- GitHub Actions CI: build + test + lint on Linux/macOS/Windows
- Release workflow: cross-compile 6 binaries with checksums on tag push

💘 Generated with Crush

Assisted-by: GLM-5.1 via Crush <crush@charm.land>
This commit is contained in:
Augustin
2026-04-19 22:29:20 +02:00
commit f0ccd265da
25 changed files with 4743 additions and 0 deletions

259
internal/proxy/proxy.go Normal file
View File

@@ -0,0 +1,259 @@
package proxy
import (
"bufio"
"context"
"fmt"
"io"
"os"
"os/exec"
"strings"
"sync"
"time"
)
type AgentType string
const (
AgentCrush AgentType = "crush"
AgentClaude AgentType = "claude"
)
type AgentStatus string
const (
StatusIdle AgentStatus = "idle"
StatusRunning AgentStatus = "running"
StatusStopped AgentStatus = "stopped"
StatusError AgentStatus = "error"
)
type LogEntry struct {
Timestamp time.Time
Agent AgentType
Level string
Message string
}
type Agent struct {
Type AgentType
Status AgentStatus
cmd *exec.Cmd
stdout io.Reader
stderr io.Reader
cancel context.CancelFunc
mu sync.Mutex
logs []LogEntry
}
type Manager struct {
agents map[AgentType]*Agent
mu sync.RWMutex
}
func NewManager() *Manager {
return &Manager{
agents: make(map[AgentType]*Agent),
}
}
func (m *Manager) Start(agentType AgentType, args ...string) error {
m.mu.Lock()
defer m.mu.Unlock()
if a, exists := m.agents[agentType]; exists && a.Status == StatusRunning {
return fmt.Errorf("%s already running", agentType)
}
ctx, cancel := context.WithCancel(context.Background())
var cmdName string
switch agentType {
case AgentCrush:
cmdName = "crush"
case AgentClaude:
cmdName = "claude"
default:
cancel()
return fmt.Errorf("unknown agent type: %s", agentType)
}
cmd := exec.CommandContext(ctx, cmdName, args...)
cmd.Env = os.Environ()
stdout, _ := cmd.StdoutPipe()
stderr, _ := cmd.StderrPipe()
agent := &Agent{
Type: agentType,
Status: StatusRunning,
cmd: cmd,
stdout: stdout,
stderr: stderr,
cancel: cancel,
}
m.agents[agentType] = agent
go agent.captureOutput(stdout, "info")
go agent.captureOutput(stderr, "error")
if err := cmd.Start(); err != nil {
agent.Status = StatusError
cancel()
return fmt.Errorf("start %s: %w", agentType, err)
}
go func() {
err := cmd.Wait()
m.mu.Lock()
defer m.mu.Unlock()
if err != nil && ctx.Err() == nil {
agent.Status = StatusError
agent.log("error", fmt.Sprintf("exited with error: %s", err))
} else {
agent.Status = StatusStopped
agent.log("info", "stopped")
}
}()
return nil
}
func (m *Manager) Stop(agentType AgentType) error {
m.mu.Lock()
defer m.mu.Unlock()
agent, exists := m.agents[agentType]
if !exists {
return fmt.Errorf("%s not found", agentType)
}
if agent.Status != StatusRunning {
return fmt.Errorf("%s is not running", agentType)
}
agent.cancel()
agent.Status = StatusStopped
return nil
}
func (m *Manager) Status(agentType AgentType) (AgentStatus, []LogEntry) {
m.mu.RLock()
defer m.mu.RUnlock()
agent, exists := m.agents[agentType]
if !exists {
return StatusIdle, nil
}
agent.mu.Lock()
defer agent.mu.Unlock()
return agent.Status, agent.logs
}
func (m *Manager) AllStatus() map[AgentType]AgentStatus {
m.mu.RLock()
defer m.mu.RUnlock()
statuses := make(map[AgentType]AgentStatus)
for t, a := range m.agents {
statuses[t] = a.Status
}
return statuses
}
func (m *Manager) SendCommand(agentType AgentType, input string) error {
m.mu.RLock()
agent, exists := m.agents[agentType]
m.mu.RUnlock()
if !exists || agent.Status != StatusRunning {
return fmt.Errorf("%s is not running", agentType)
}
stdin, err := agent.cmd.StdinPipe()
if err != nil {
return fmt.Errorf("get stdin: %w", err)
}
_, err = fmt.Fprintln(stdin, input)
return err
}
func (a *Agent) captureOutput(reader io.Reader, level string) {
scanner := bufio.NewScanner(reader)
for scanner.Scan() {
line := scanner.Text()
a.mu.Lock()
a.logs = append(a.logs, LogEntry{
Timestamp: time.Now(),
Agent: a.Type,
Level: level,
Message: line,
})
if len(a.logs) > 1000 {
a.logs = a.logs[500:]
}
a.mu.Unlock()
}
}
func (a *Agent) log(level, msg string) {
a.mu.Lock()
defer a.mu.Unlock()
a.logs = append(a.logs, LogEntry{
Timestamp: time.Now(),
Agent: a.Type,
Level: level,
Message: msg,
})
}
func (m *Manager) IsAvailable(agentType AgentType) bool {
var cmdName string
switch agentType {
case AgentCrush:
cmdName = "crush"
case AgentClaude:
cmdName = "claude"
default:
return false
}
path, err := exec.LookPath(cmdName)
return err == nil && path != ""
}
func (m *Manager) GetLogs(agentType AgentType, lastN int) []LogEntry {
m.mu.RLock()
agent, exists := m.agents[agentType]
m.mu.RUnlock()
if !exists {
return nil
}
agent.mu.Lock()
defer agent.mu.Unlock()
logs := agent.logs
if lastN > 0 && len(logs) > lastN {
logs = logs[len(logs)-lastN:]
}
return logs
}
func FormatLogs(logs []LogEntry) string {
var b strings.Builder
for _, l := range logs {
b.WriteString(fmt.Sprintf("[%s] %s %s: %s\n",
l.Timestamp.Format("15:04:05"),
l.Agent,
l.Level,
l.Message,
))
}
return b.String()
}