feat: initial release of muyue - AI-powered dev environment assistant
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Complete implementation of muyue v0.1.0, a single-binary Go tool that
transforms the development environment with AI-powered orchestration.

Core features:
- TUI with 5 tabs (Dashboard/Chat/Workflow/Agents/Config) using Charm stack
- AI chat via MiniMax M2.7 with async message handling
- Structured Plan→Execute workflow engine (gather→plan→review→execute)
- System scanner detecting 14 tools + 8 runtimes across Linux/macOS/Windows
- Auto-installer for Crush, Claude Code, BMAD, Starship, runtimes
- Background update daemon with hourly checks
- LSP auto-config for 16 language servers
- MCP auto-config for 12 servers (deployed to Crush + Claude Code)
- Skills system with 5 built-ins + AI-powered generation
- Crush/Claude Code proxy for unified control
- HTML preview server for visual outputs
- First-time setup wizard with interactive profiling
- Cross-platform: Linux (primary), macOS, Windows, WSL

CI/CD:
- GitHub Actions CI: build + test + lint on Linux/macOS/Windows
- Release workflow: cross-compile 6 binaries with checksums on tag push

💘 Generated with Crush

Assisted-by: GLM-5.1 via Crush <crush@charm.land>
This commit is contained in:
Augustin
2026-04-19 22:29:20 +02:00
commit f0ccd265da
25 changed files with 4743 additions and 0 deletions

291
internal/skills/skills.go Normal file
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@@ -0,0 +1,291 @@
package skills
import (
"fmt"
"os"
"path/filepath"
"sort"
"strings"
"time"
)
type Skill struct {
Name string `yaml:"name" json:"name"`
Description string `yaml:"description" json:"description"`
Content string `yaml:"content" json:"content"`
Author string `yaml:"author" json:"author"`
Version string `yaml:"version" json:"version"`
CreatedAt time.Time `yaml:"created_at" json:"created_at"`
UpdatedAt time.Time `yaml:"updated_at" json:"updated_at"`
Tags []string `yaml:"tags" json:"tags"`
Target string `yaml:"target" json:"target"`
FilePath string `yaml:"-" json:"-"`
}
type Target string
const (
TargetCrush Target = "crush"
TargetClaude Target = "claude"
TargetBoth Target = "both"
)
func SkillsDir() (string, error) {
home, err := os.UserHomeDir()
if err != nil {
return "", err
}
dir := filepath.Join(home, ".muyue", "skills")
return dir, nil
}
func List() ([]Skill, error) {
dir, err := SkillsDir()
if err != nil {
return nil, err
}
entries, err := os.ReadDir(dir)
if err != nil {
if os.IsNotExist(err) {
return []Skill{}, nil
}
return nil, err
}
var skills []Skill
for _, e := range entries {
if !e.IsDir() {
continue
}
skillPath := filepath.Join(dir, e.Name(), "SKILL.md")
data, err := os.ReadFile(skillPath)
if err != nil {
continue
}
skill, err := parseSkill(data)
if err != nil {
continue
}
skill.FilePath = skillPath
skill.Name = e.Name()
skills = append(skills, *skill)
}
sort.Slice(skills, func(i, j int) bool {
return skills[i].Name < skills[j].Name
})
return skills, nil
}
func Get(name string) (*Skill, error) {
dir, err := SkillsDir()
if err != nil {
return nil, err
}
skillPath := filepath.Join(dir, name, "SKILL.md")
data, err := os.ReadFile(skillPath)
if err != nil {
return nil, fmt.Errorf("skill '%s' not found", name)
}
skill, err := parseSkill(data)
if err != nil {
return nil, err
}
skill.FilePath = skillPath
skill.Name = name
return skill, nil
}
func Create(skill *Skill) error {
dir, err := SkillsDir()
if err != nil {
return err
}
skillDir := filepath.Join(dir, skill.Name)
if err := os.MkdirAll(skillDir, 0755); err != nil {
return err
}
skillPath := filepath.Join(skillDir, "SKILL.md")
content := renderSkill(skill)
if err := os.WriteFile(skillPath, []byte(content), 0644); err != nil {
return err
}
return Deploy(skill)
}
func Update(skill *Skill) error {
dir, err := SkillsDir()
if err != nil {
return err
}
skillDir := filepath.Join(dir, skill.Name)
skillPath := filepath.Join(skillDir, "SKILL.md")
if _, err := os.Stat(skillPath); err != nil {
return fmt.Errorf("skill '%s' not found", skill.Name)
}
skill.UpdatedAt = time.Now()
content := renderSkill(skill)
if err := os.WriteFile(skillPath, []byte(content), 0644); err != nil {
return err
}
return Deploy(skill)
}
func Delete(name string) error {
dir, err := SkillsDir()
if err != nil {
return err
}
skillDir := filepath.Join(dir, name)
if err := os.RemoveAll(skillDir); err != nil {
return err
}
undeployFromTargets(name)
return nil
}
func Deploy(skill *Skill) error {
home, _ := os.UserHomeDir()
if skill.Target == string(TargetCrush) || skill.Target == string(TargetBoth) {
crushSkillsDir := filepath.Join(home, ".config", "crush", "skills")
os.MkdirAll(crushSkillsDir, 0755)
target := filepath.Join(crushSkillsDir, skill.Name)
os.MkdirAll(target, 0755)
content := renderSkill(skill)
os.WriteFile(filepath.Join(target, "SKILL.md"), []byte(content), 0644)
}
if skill.Target == string(TargetClaude) || skill.Target == string(TargetBoth) {
claudeSkillsDir := filepath.Join(home, ".claude", "skills")
os.MkdirAll(claudeSkillsDir, 0755)
target := filepath.Join(claudeSkillsDir, skill.Name)
os.MkdirAll(target, 0755)
content := renderSkill(skill)
os.WriteFile(filepath.Join(target, "SKILL.md"), []byte(content), 0644)
}
return nil
}
func DeployAll() error {
skills, err := List()
if err != nil {
return err
}
for _, s := range skills {
if err := Deploy(&s); err != nil {
return fmt.Errorf("deploy %s: %w", s.Name, err)
}
}
return nil
}
func undeployFromTargets(name string) {
home, _ := os.UserHomeDir()
os.RemoveAll(filepath.Join(home, ".config", "crush", "skills", name))
os.RemoveAll(filepath.Join(home, ".claude", "skills", name))
}
func parseSkill(data []byte) (*Skill, error) {
content := string(data)
if !strings.HasPrefix(content, "---") {
return &Skill{Content: content}, nil
}
end := strings.Index(content[3:], "---")
if end == -1 {
return &Skill{Content: content}, nil
}
frontmatter := strings.TrimSpace(content[3 : end+3])
body := strings.TrimSpace(content[end+6:])
skill := &Skill{Content: body}
for _, line := range strings.Split(frontmatter, "\n") {
line = strings.TrimSpace(line)
if strings.HasPrefix(line, "name:") {
skill.Name = strings.TrimSpace(strings.TrimPrefix(line, "name:"))
} else if strings.HasPrefix(line, "description:") {
skill.Description = strings.TrimSpace(strings.TrimPrefix(line, "description:"))
} else if strings.HasPrefix(line, "author:") {
skill.Author = strings.TrimSpace(strings.TrimPrefix(line, "author:"))
} else if strings.HasPrefix(line, "version:") {
skill.Version = strings.TrimSpace(strings.TrimPrefix(line, "version:"))
} else if strings.HasPrefix(line, "target:") {
skill.Target = strings.TrimSpace(strings.TrimPrefix(line, "target:"))
} else if strings.HasPrefix(line, "tags:") {
tagsStr := strings.TrimSpace(strings.TrimPrefix(line, "tags:"))
tagsStr = strings.Trim(tagsStr, "[]")
for _, t := range strings.Split(tagsStr, ",") {
t = strings.TrimSpace(t)
if t != "" {
skill.Tags = append(skill.Tags, t)
}
}
}
}
return skill, nil
}
func renderSkill(skill *Skill) string {
var b strings.Builder
b.WriteString("---\n")
b.WriteString(fmt.Sprintf("name: %s\n", skill.Name))
b.WriteString(fmt.Sprintf("description: %s\n", skill.Description))
if skill.Author != "" {
b.WriteString(fmt.Sprintf("author: %s\n", skill.Author))
}
if skill.Version != "" {
b.WriteString(fmt.Sprintf("version: %s\n", skill.Version))
}
if skill.Target != "" {
b.WriteString(fmt.Sprintf("target: %s\n", skill.Target))
}
if len(skill.Tags) > 0 {
b.WriteString(fmt.Sprintf("tags: [%s]\n", strings.Join(skill.Tags, ", ")))
}
b.WriteString("---\n\n")
b.WriteString(skill.Content)
b.WriteString("\n")
return b.String()
}
func BuildAIGeneratePrompt(name, description, target string) string {
return fmt.Sprintf(`Generate a skill file for an AI coding assistant.
SKILL NAME: %s
DESCRIPTION: %s
TARGET: %s (crush = Crush with GLM, claude = Claude Code, both = both tools)
The skill must follow this EXACT format:
1. YAML frontmatter with: name, description
2. Markdown body with detailed instructions
The skill should be practical, specific, and actionable.
Include:
- When to activate this skill
- Step-by-step instructions
- Examples where relevant
- Error handling guidance
Output ONLY the skill file content, starting with ---`, name, description, target)
}