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- Add AES-256-GCM encryption for API keys (internal/secret) - Add dangerous command detection in terminal - Add muyue doctor command for system health checks - Add scanner TTL cache, orchestrator history mutex, shared HTTP client - Deduplicate MCP config generation, refactor skills YAML parser - Add XDG-compliant config dir with legacy migration - Add cleanup on all TUI quit paths - Add 8 test files (config, workflow, skills, orchestrator, version, platform, scanner, secret) - Update CI to actions/setup-go@v5 - Add CHANGELOG.md, update README and Makefile 🤖 Generated with Crush Assisted-by: GLM-5.1 via Crush <crush@charm.land>
289 lines
6.7 KiB
Go
289 lines
6.7 KiB
Go
package skills
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import (
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"fmt"
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"os"
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"path/filepath"
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"sort"
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"strings"
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"time"
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"gopkg.in/yaml.v3"
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)
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type Skill struct {
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Name string `yaml:"name" json:"name"`
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Description string `yaml:"description" json:"description"`
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Content string `yaml:"content" json:"content"`
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Author string `yaml:"author" json:"author"`
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Version string `yaml:"version" json:"version"`
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CreatedAt time.Time `yaml:"created_at" json:"created_at"`
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UpdatedAt time.Time `yaml:"updated_at" json:"updated_at"`
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Tags []string `yaml:"tags" json:"tags"`
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Target string `yaml:"target" json:"target"`
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FilePath string `yaml:"-" json:"-"`
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}
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type Target string
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const (
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TargetCrush Target = "crush"
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TargetClaude Target = "claude"
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TargetBoth Target = "both"
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)
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func SkillsDir() (string, error) {
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home, err := os.UserHomeDir()
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if err != nil {
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return "", err
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}
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dir := filepath.Join(home, ".muyue", "skills")
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return dir, nil
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}
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func List() ([]Skill, error) {
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dir, err := SkillsDir()
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if err != nil {
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return nil, err
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}
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entries, err := os.ReadDir(dir)
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if err != nil {
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if os.IsNotExist(err) {
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return []Skill{}, nil
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}
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return nil, err
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}
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var skills []Skill
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for _, e := range entries {
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if !e.IsDir() {
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continue
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}
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skillPath := filepath.Join(dir, e.Name(), "SKILL.md")
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data, err := os.ReadFile(skillPath)
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if err != nil {
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continue
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}
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skill, err := parseSkill(data)
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if err != nil {
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continue
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}
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skill.FilePath = skillPath
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skill.Name = e.Name()
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skills = append(skills, *skill)
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}
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sort.Slice(skills, func(i, j int) bool {
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return skills[i].Name < skills[j].Name
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})
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return skills, nil
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}
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func Get(name string) (*Skill, error) {
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dir, err := SkillsDir()
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if err != nil {
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return nil, err
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}
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skillPath := filepath.Join(dir, name, "SKILL.md")
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data, err := os.ReadFile(skillPath)
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if err != nil {
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return nil, fmt.Errorf("skill '%s' not found", name)
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}
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skill, err := parseSkill(data)
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if err != nil {
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return nil, err
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}
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skill.FilePath = skillPath
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skill.Name = name
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return skill, nil
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}
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func Create(skill *Skill) error {
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dir, err := SkillsDir()
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if err != nil {
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return err
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}
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skillDir := filepath.Join(dir, skill.Name)
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if err := os.MkdirAll(skillDir, 0755); err != nil {
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return err
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}
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skillPath := filepath.Join(skillDir, "SKILL.md")
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content := renderSkill(skill)
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if err := os.WriteFile(skillPath, []byte(content), 0644); err != nil {
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return err
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}
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return Deploy(skill)
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}
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func Update(skill *Skill) error {
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dir, err := SkillsDir()
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if err != nil {
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return err
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}
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skillDir := filepath.Join(dir, skill.Name)
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skillPath := filepath.Join(skillDir, "SKILL.md")
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if _, err := os.Stat(skillPath); err != nil {
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return fmt.Errorf("skill '%s' not found", skill.Name)
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}
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skill.UpdatedAt = time.Now()
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content := renderSkill(skill)
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if err := os.WriteFile(skillPath, []byte(content), 0644); err != nil {
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return err
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}
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return Deploy(skill)
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}
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func Delete(name string) error {
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dir, err := SkillsDir()
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if err != nil {
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return err
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}
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skillDir := filepath.Join(dir, name)
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if err := os.RemoveAll(skillDir); err != nil {
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return err
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}
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undeployFromTargets(name)
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return nil
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}
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func Deploy(skill *Skill) error {
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home, err := os.UserHomeDir()
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if err != nil {
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return fmt.Errorf("get home dir: %w", err)
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}
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if skill.Target == string(TargetCrush) || skill.Target == string(TargetBoth) {
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crushSkillsDir := filepath.Join(home, ".config", "crush", "skills")
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if err := os.MkdirAll(crushSkillsDir, 0755); err != nil {
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return fmt.Errorf("create crush skills dir: %w", err)
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}
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target := filepath.Join(crushSkillsDir, skill.Name)
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if err := os.MkdirAll(target, 0755); err != nil {
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return fmt.Errorf("create skill dir: %w", err)
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}
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content := renderSkill(skill)
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if err := os.WriteFile(filepath.Join(target, "SKILL.md"), []byte(content), 0644); err != nil {
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return fmt.Errorf("write crush skill: %w", err)
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}
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}
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if skill.Target == string(TargetClaude) || skill.Target == string(TargetBoth) {
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claudeSkillsDir := filepath.Join(home, ".claude", "skills")
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if err := os.MkdirAll(claudeSkillsDir, 0755); err != nil {
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return fmt.Errorf("create claude skills dir: %w", err)
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}
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target := filepath.Join(claudeSkillsDir, skill.Name)
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if err := os.MkdirAll(target, 0755); err != nil {
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return fmt.Errorf("create skill dir: %w", err)
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}
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content := renderSkill(skill)
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if err := os.WriteFile(filepath.Join(target, "SKILL.md"), []byte(content), 0644); err != nil {
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return fmt.Errorf("write claude skill: %w", err)
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}
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}
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return nil
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}
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func DeployAll() error {
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skills, err := List()
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if err != nil {
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return err
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}
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for _, s := range skills {
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if err := Deploy(&s); err != nil {
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return fmt.Errorf("deploy %s: %w", s.Name, err)
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}
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}
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return nil
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}
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func undeployFromTargets(name string) {
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home, _ := os.UserHomeDir()
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os.RemoveAll(filepath.Join(home, ".config", "crush", "skills", name))
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os.RemoveAll(filepath.Join(home, ".claude", "skills", name))
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}
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func parseSkill(data []byte) (*Skill, error) {
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content := string(data)
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if !strings.HasPrefix(content, "---") {
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return &Skill{Content: content}, nil
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}
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end := strings.Index(content[3:], "---")
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if end == -1 {
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return &Skill{Content: content}, nil
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}
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frontmatter := content[3 : end+3]
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body := strings.TrimSpace(content[end+6:])
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skill := &Skill{Content: body}
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if err := yaml.Unmarshal([]byte(frontmatter), skill); err != nil {
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return &Skill{Content: content}, nil
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}
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return skill, nil
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}
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func renderSkill(skill *Skill) string {
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var b strings.Builder
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b.WriteString("---\n")
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b.WriteString(fmt.Sprintf("name: %s\n", skill.Name))
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b.WriteString(fmt.Sprintf("description: %s\n", skill.Description))
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if skill.Author != "" {
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b.WriteString(fmt.Sprintf("author: %s\n", skill.Author))
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}
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if skill.Version != "" {
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b.WriteString(fmt.Sprintf("version: %s\n", skill.Version))
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}
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if skill.Target != "" {
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b.WriteString(fmt.Sprintf("target: %s\n", skill.Target))
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}
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if len(skill.Tags) > 0 {
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b.WriteString(fmt.Sprintf("tags: [%s]\n", strings.Join(skill.Tags, ", ")))
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}
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b.WriteString("---\n\n")
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b.WriteString(skill.Content)
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b.WriteString("\n")
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return b.String()
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}
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func BuildAIGeneratePrompt(name, description, target string) string {
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return fmt.Sprintf(`Generate a skill file for an AI coding assistant.
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SKILL NAME: %s
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DESCRIPTION: %s
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TARGET: %s (crush = Crush with GLM, claude = Claude Code, both = both tools)
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The skill must follow this EXACT format:
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1. YAML frontmatter with: name, description
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2. Markdown body with detailed instructions
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The skill should be practical, specific, and actionable.
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Include:
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- When to activate this skill
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- Step-by-step instructions
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- Examples where relevant
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- Error handling guidance
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Output ONLY the skill file content, starting with ---`, name, description, target)
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}
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