
🎯 Améliorations UX critiques : - Fix curseur qui revenait au début lors de la saisie - Suppression autosauvegarde automatique - Centrage flèche bouton scroll-to-top - Mode liberté applique automatiquement les itérations 🤖 IA optimisée : - Migration vers mistral-medium classique - Suppression raisonnement IA pour réponses directes - Prompt reformulation strict (texte seul) - Routes IA complètes fonctionnelles 📚 Templates professionnels complets : - Structure 12 sections selon standards académiques/industrie - 6 domaines : informatique, math, business, design, recherche, ingénierie - 3 niveaux : simple (9 sections), détaillé, complet (12 sections) - Méthodologies spécialisées par domaine ✨ Nouvelles fonctionnalités : - Debounce TOC pour performance saisie - Navigation sections améliorée - Sauvegarde/restauration position curseur 🧠 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
319 lines
13 KiB
Markdown
319 lines
13 KiB
Markdown
# Journal de Conception - Projet Design (Complet)
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## 1. Introduction
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**Présentation du contexte design :**
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[Décrire l'écosystème créatif, les tendances design émergentes, les défis d'expérience utilisateur et l'opportunité d'innovation créative]
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**Idée principale du projet :**
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[Résumer la vision créative, l'approche design thinking et la stratégie d'expérience différenciante]
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**Positionnement dans l'écosystème créatif :**
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[Situer le projet par rapport aux standards industry, identifier les innovations design et les références inspirantes]
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## 2. Objectifs du projet
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**Objectifs principaux :**
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- [ ] **Objectif créatif** : [Innovation visuelle, signature esthétique, impact émotionnel]
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- [ ] **Objectif expérientiel** : [Parcours utilisateur optimal, engagement, satisfaction]
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- [ ] **Objectif business** : [Conversion, adoption, différenciation concurrentielle]
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**Design Vision & Principles :**
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- **Vision** : [Aspiration créative long terme, impact utilisateurs]
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- **Principles** : [Valeurs design guidant les décisions créatives]
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- Principe 1 : [ex: Human-centered design]
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- Principe 2 : [ex: Inclusive accessibility]
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- Principe 3 : [ex: Sustainable design practices]
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**Creative Objectives & Key Results (OKR) :**
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### Objectif 1 : Excellence créative
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- **KR1** : Design System adoption > 95% across products
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- **KR2** : User satisfaction score > 8.5/10
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- **KR3** : Industry recognition awards [X nominations/wins]
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### Objectif 2 : User Experience Excellence
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- **KR1** : Task completion rate > 90%
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- **KR2** : Time to value < 3 minutes
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- **KR3** : Accessibility WCAG AAA compliance
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## 3. Organisation du document
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Ce journal suit la méthode Design Thinking augmentée :
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- **Sections 1-4** : Discovery & Empathy (user research, insights)
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- **Sections 5-6** : Ideation & Concept (creative solutions, prototyping)
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- **Sections 7-8** : Design & Validation (implementation, testing)
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- **Sections 9-10** : Scale & Evolution (system design, continuous improvement)
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## 4. Présentation et spécifications du projet
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**Description créative détaillée :**
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[Expliquer le projet design, ses enjeux d'expérience et son contexte d'innovation créative]
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### 4.1 User Research & Insights
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**User Personas Détaillées :**
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**Persona 1 : [Nom persona primaire]**
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- **Demographics** : [Âge, profession, localisation]
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- **Psychographics** : [Valeurs, motivations, lifestyle]
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- **Goals** : [Objectifs fonctionnels et émotionnels]
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- **Pain Points** : [Frustrations, obstacles, besoins non satisfaits]
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- **Technology Comfort** : [Niveau expertise, devices utilisés]
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- **Quote** : "[Phrase représentative du persona]"
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**Journey Mapping :**
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```
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Awareness → Consideration → Trial → Onboarding → Usage → Mastery → Advocacy
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↓ ↓ ↓ ↓ ↓ ↓ ↓
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[Emotions] [Touch] [Pain] [Joy] [Habit] [Flow] [Share]
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```
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**Research Methodology :**
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- **Quantitative** : Analytics, surveys, A/B testing
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- **Qualitative** : Interviews, observation, co-creation
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- **Mixed Methods** : Card sorting, tree testing, diary studies
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- **Continuous** : Voice of customer, support feedback, NPS
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### 4.2 Design Strategy & Direction
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**Creative Direction :**
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- **Aesthetic Philosophy** : [Modernism/Minimalism/Maximalism/etc.]
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- **Emotional Tone** : [Professional/Friendly/Luxurious/Approachable]
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- **Visual Language** : [Clean/Bold/Organic/Geometric]
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- **Brand Personality** : [Innovative/Trustworthy/Playful/Sophisticated]
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**Competitive Design Analysis :**
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| Competitor | Design Strengths | Opportunities | Differentiation |
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|------------|-----------------|---------------|----------------|
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| Leader 1 | [Visual impact] | [UX gaps] | [Our advantage]|
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| Challenger 2| [Innovation] | [Complexity] | [Our approach] |
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## 5. Fonctionnalités attendues
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### 5.1 Design System & Standards
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- [ ] **Design Tokens** : Couleurs, typography, spacing, shadows systématiques
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- [ ] **Component Library** : Atomic design avec variations et states
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- [ ] **Pattern Library** : Templates, layouts, common interactions
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- [ ] **Guidelines** : Usage, accessibility, brand consistency
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### 5.2 User Experience Design
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- [ ] **Information Architecture** : Structure logique, navigation intuitive
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- [ ] **Interaction Design** : Micro-interactions, transitions, feedback
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- [ ] **Responsive Design** : Multi-device, adaptive layouts
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- [ ] **Accessibility** : WCAG compliance, inclusive design practices
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### 5.3 Visual Design Excellence
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- [ ] **Visual Hierarchy** : Typography scales, color systems
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- [ ] **Iconography** : Cohérent icon set, illustration style
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- [ ] **Photography** : Style guide, image treatment
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- [ ] **Motion Design** : Animations purposeful, brand coherent
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### 5.4 Prototyping & Validation
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- [ ] **Rapid Prototyping** : Low-fi to high-fi progression
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- [ ] **Interactive Prototypes** : Clickable demos, user flows
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- [ ] **Usability Testing** : Moderated/unmoderated sessions
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- [ ] **A/B Testing** : Design variations, performance metrics
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## 6. Conception globale
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**Design Process Framework :**
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```
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Discover → Define → Ideate → Prototype → Test → Implement → Measure → Iterate
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```
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**Design System Architecture :**
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- **Foundation Layer** : Design tokens, brand guidelines
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- **Component Layer** : Reusable UI components, patterns
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- **Application Layer** : Templates, page layouts, flows
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- **Documentation Layer** : Usage guidelines, code examples
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### 6.1 Creative Methodology
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**Ideation Techniques :**
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- **Divergent Thinking** : Brainstorming, mind mapping, SCAMPER
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- **Convergent Thinking** : Dot voting, impact/effort matrix
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- **Co-creation** : Design workshops, user collaboration
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- **Inspiration** : Mood boards, style tiles, precedent analysis
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**Design Critique Framework :**
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- **Objective Assessment** : Usability heuristics, guidelines compliance
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- **Subjective Evaluation** : Aesthetic appeal, emotional response
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- **User Validation** : Testing feedback, behavioral data
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- **Business Impact** : Conversion metrics, engagement analytics
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## 7. Problématiques identifiées et solutions envisagées
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| Design Challenge | Creative Solutions |
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|------------------|-------------------|
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| Multi-platform consistency | Design system with shared tokens |
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| Accessibility at scale | Inclusive design process, automated testing |
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| Performance vs visual richness | Progressive loading, optimized assets |
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| Localization & cultural adaptation | Flexible layouts, cultural research |
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### 7.1 Technical Design Constraints
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**Performance Considerations :**
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- Image optimization et progressive loading
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- CSS efficiency et bundle size
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- Animation performance et 60fps target
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- Mobile-first responsive approach
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**Accessibility Requirements :**
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- WCAG 2.1 AAA compliance strategy
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- Screen reader compatibility
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- Keyboard navigation support
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- Color contrast et visual indicators
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## 8. Environnement et outils de travail
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**Design Tool Ecosystem :**
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- **Primary Design** : Figma avec plugins spécialisés
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- **Prototyping** : Figma, Principle, ProtoPie pour interactions avancées
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- **Collaboration** : FigJam, Miro pour workshops créatifs
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- **Handoff** : Figma Dev Mode, Zeplin pour développeurs
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**Creative Assets Management :**
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- **DAM System** : Centralized asset library
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- **Version Control** : Git for design files, abstract workflows
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- **Stock Resources** : Unsplash, Pexels, custom photography
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- **Icon Libraries** : Custom set + Phosphor/Heroicons backup
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**Testing & Analytics Tools :**
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- **Usability Testing** : Maze, UserTesting, Hotjar sessions
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- **Analytics** : Google Analytics, Mixpanel, Amplitude
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- **Heatmaps** : Hotjar, Crazy Egg, Microsoft Clarity
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- **Performance** : Lighthouse, WebPageTest, Core Web Vitals
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## 9. Phases du projet et planification
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### Phase 1 - Discovery & Foundation (8 semaines)
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**Semaines 1-2 : Research & Insights**
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- [ ] User research comprehensive (interviews, surveys, analytics)
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- [ ] Competitive analysis et benchmark créatif
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- [ ] Stakeholder interviews et business requirements
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**Semaines 3-4 : Strategy & Direction**
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- [ ] Creative direction workshops et mood boards
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- [ ] Information architecture et site mapping
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- [ ] Design principles et guidelines foundation
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**Semaines 5-6 : Concept Development**
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- [ ] Initial wireframes et user flows
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- [ ] Style exploration et visual directions
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- [ ] **Livrable** : Design strategy document
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**Semaines 7-8 : Foundation Systems**
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- [ ] Design tokens et color systems
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- [ ] Typography scale et component foundations
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- [ ] **Livrable** : Design system starter kit
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### Phase 2 - Design & Prototyping (12 semaines)
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**Semaines 9-12 : Core Component Design**
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- [ ] Atomic components library development
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- [ ] Pattern documentation et usage guidelines
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- [ ] Accessibility testing et compliance validation
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**Semaines 13-16 : Application Design**
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- [ ] Key screens et template designs
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- [ ] Interactive prototypes avec realistic content
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- [ ] Cross-device responsive validation
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**Semaines 17-20 : Testing & Iteration**
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- [ ] Usability testing sessions (moderated + unmoderated)
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- [ ] A/B testing setup pour key decisions
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- [ ] Design refinements basés sur feedback users
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- [ ] **Livrable** : Validated design system
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### Phase 3 - Implementation & Launch (10 semaines)
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**Semaines 21-24 : Development Collaboration**
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- [ ] Developer handoff avec specifications détaillées
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- [ ] QA design review et pixel-perfect validation
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- [ ] Performance optimization et asset preparation
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**Semaines 25-28 : Launch Preparation**
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- [ ] Staging environment design review
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- [ ] User acceptance testing et final adjustments
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- [ ] Launch communication et training materials
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**Semaines 29-30 : Go-Live & Monitoring**
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- [ ] Launch execution avec design monitoring
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- [ ] User feedback collection et analytics setup
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- [ ] **Livrable** : Live product with analytics dashboard
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### Phase 4 - Optimization & Evolution (6 semaines)
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**Semaines 31-33 : Performance Analysis**
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- [ ] User behavior analysis et heatmap review
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- [ ] Conversion funnel optimization
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- [ ] Accessibility audit complet
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**Semaines 34-36 : Continuous Improvement**
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- [ ] Design system evolution et new components
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- [ ] Feature enhancement basé sur user feedback
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- [ ] **Livrable** : Optimized experience + roadmap
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## 10. Gestion de projet (Design Operations)
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**Design Team Structure :**
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- **Design Lead** : Vision créative, strategy, stakeholder management
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- **UX Designers** : Research, wireframing, user flows
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- **UI Designers** : Visual design, component creation
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- **Design System Manager** : Consistency, documentation, adoption
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**Collaboration Framework :**
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- **Design Reviews** : Structured critique sessions
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- **Cross-functional Workshops** : Product, Engineering, Business alignment
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- **User Research Cadence** : Regular testing et insights sharing
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- **Design Sprint Methodology** : Rapid problem-solving cycles
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**Quality Assurance Process :**
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- **Design QA Checklist** : Consistency, accessibility, performance
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- **User Testing Pipeline** : Continuous validation workflow
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- **Metrics Tracking** : Design KPIs et business impact measurement
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- **Design Debt Management** : Systematic improvement backlog
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## 11. Conclusion
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**Creative Impact attendu :**
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[Résumer l'innovation visuelle, l'amélioration d'expérience et l'impact business]
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**Design System Legacy :**
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[Scalabilité future, adoption organisation, influence industry]
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**Évolution créative :**
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- [ ] Design language maturity et sophistication
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- [ ] New interaction paradigms exploration
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- [ ] Emerging technology integration (AR/VR/AI)
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- [ ] Accessibility leadership et inclusive design
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**Thought Leadership Opportunities :**
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- [ ] Design conference presentations
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- [ ] Case study publications
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- [ ] Open source design system contributions
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- [ ] Industry awards et recognition
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## 12. Annexes
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### Annexe A - Design System Documentation
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**Component Specifications :**
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- Complete component library avec all states
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- Usage guidelines et do's/don'ts
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- Code snippets et implementation examples
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- Accessibility specifications for each component
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### Annexe B - User Research Data
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**Research Artifacts :**
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- Interview transcripts et insights synthesis
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- Survey results avec statistical analysis
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- Usability testing videos et findings reports
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- Analytics data avec behavior insights
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### Annexe C - Visual Assets
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**Creative Deliverables :**
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- High-fidelity mockups pour all key screens
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- Interactive prototype files (Figma/Principle)
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- Asset export package pour development
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- Brand guideline document complet
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### Annexe D - Performance & Accessibility Reports
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**Technical Validation :**
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- Lighthouse performance audits
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- WCAG compliance detailed checklist
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- Cross-browser compatibility testing results
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- Mobile device testing comprehensive report
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### Annexe E - Future Roadmap
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**Design Evolution Plan :**
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- Next version features et improvements
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- Emerging technology integration roadmap
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- Design system scaling strategy
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- Team growth et capability development plan
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---
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*Journal créé le : [DATE]*
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*Dernière mise à jour : [DATE]*
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*Design System Version : [v1.0]*
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*User Testing Participants : [Total number]]* |